MISKA

 ​Miska is a first person adventure game where you wander around a national park/forest doing your daily chores as a forest ranger. 
Picking up rubbish is the core experience in Miska giving players a sense of completion and happiness once you've cleaned up the world. Using shaders and particles we intend to bring the world to life with wind effects, dissolve effects, Etc.

  • ​Worked on Miska as a Game Designer/Producer and Technical Artist.
    My participation in this project involved:

  • - Maintaining a small team of people using task tracking and producing strategies such as morning scrum and weekly overview meetings.

  • - Level designing some of the level to make sure it flows well but also stays very attractive to look at.

  • - Creating shaders and particles for things like the water and wind effects.

  • - Getting testing sessions on the game to get players feedback on the overall feel of the game.

  • - Game documentation including the GDD and testing documents.

For this project my small team of designer had 4 weeks to make a game based on a made up client requests. We decided to do ours based on Elon Musk. This game involves driving around as a mars rover collecting research samples and batteries to stay alive. This game was a pure highscore game.
I Worked on this project as a Programmer and Designer.

Grover the Rover

For this project I contributed to:

  • - The C# scripting of the movement and pickups.

  • - Some of the documentation for the project.

  • - The overall world setup meaning the planet and collisions.

  • - Helped keep the project on schedule.

Mind Bending Racing Task Force

This was a three day game Jam where my small team was given a name that we had to make a game based off. This game is an infinite runner high score game where you must avoid obstacles.
I Worked on this project as a Designer.


For this project I contributed to:

  • - Made the chunks for the procedural generation system that spawns the world in.

  • - Helped keep the team on track throughout the project.

  • - Imported assets from artists and made sure scripts linked up to objects in the scene.

Shell Artiste

This was another three day game Jam with a small team where we were allowed to come up with our own game in a small amount of time so we decided to do a small splitscreen where you had to cover as much of the ground with your colour.
I Worked on this project as a Producer and Designer.


For this project I contributed to:

  • - The UI design and layout.

  • - The level layout and placement.

  • - Overall balancing of the jump and punch.

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Torque Drift