MISKA
Miska is a first person adventure game where you wander around a national park/forest doing your daily chores as a forest ranger.
Picking up rubbish is the core experience in Miska giving players a sense of completion and happiness once you've cleaned up the world. Using shaders and particles we intend to bring the world to life with wind effects, dissolve effects, Etc.
Worked on Miska as a Game Designer/Producer and Technical Artist.
My participation in this project involved:- Maintaining a small team of people using task tracking and producing strategies such as morning scrum and weekly overview meetings.
- Level designing some of the level to make sure it flows well but also stays very attractive to look at.
- Creating shaders and particles for things like the water and wind effects.
- Getting testing sessions on the game to get players feedback on the overall feel of the game.
- Game documentation including the GDD and testing documents.
For this project my small team of designer had 4 weeks to make a game based on a made up client requests. We decided to do ours based on Elon Musk. This game involves driving around as a mars rover collecting research samples and batteries to stay alive. This game was a pure highscore game.
I Worked on this project as a Programmer and Designer.
Grover the Rover
For this project I contributed to:
- The C# scripting of the movement and pickups.
- Some of the documentation for the project.
- The overall world setup meaning the planet and collisions.
- Helped keep the project on schedule.
Mind Bending Racing Task Force
This was a three day game Jam where my small team was given a name that we had to make a game based off. This game is an infinite runner high score game where you must avoid obstacles.
I Worked on this project as a Designer.
For this project I contributed to:
- Made the chunks for the procedural generation system that spawns the world in.
- Helped keep the team on track throughout the project.
- Imported assets from artists and made sure scripts linked up to objects in the scene.
Shell Artiste
This was another three day game Jam with a small team where we were allowed to come up with our own game in a small amount of time so we decided to do a small splitscreen where you had to cover as much of the ground with your colour.
I Worked on this project as a Producer and Designer.
For this project I contributed to:
- The UI design and layout.
- The level layout and placement.
- Overall balancing of the jump and punch.